Small/Medium humanoid, neutral
- Armor Class
- 12
- Hit Points
- 32 (5d8 + 10)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
15
+2
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
11
+0
- Senses
- passive Perception 10
- Languages
- Common
Traits
Pack Tactics.
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow.
Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.