Tortle

CreatureMPMMp. 2442014

Medium humanoid, any alignment

Armor Class
17 (natural armor)
Hit Points
22 (4d8 + 4)
Speed
30 ft.
Challenge
1/4 (50 XP)
STR
15
+2
DEX
10
+0
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
12
+1
Skills
Survival +3, Athletics +4
Senses
passive Perception 11
Languages
Aquan, Common

Traits

Hold Breath.

The tortle can hold its breath for 1 hour.

Actions

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands in melee.

Light Crossbow.

Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Shell Defense.

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 22,
    "formula": "4d8 + 4"
  },
  "cha": 12,
  "con": 12,
  "dex": 10,
  "int": 11,
  "str": 15,
  "wis": 13,
  "name": "Tortle",
  "page": 244,
  "size": [
    "M"
  ],
  "type": "humanoid",
  "skill": {
    "survival": "+3",
    "athletics": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Hold Breath",
      "entries": [
        "The tortle can hold its breath for 1 hour."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage."
      ]
    },
    {
      "name": "Spear",
      "entries": [
        "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands in melee."
      ]
    },
    {
      "name": "Light Crossbow",
      "entries": [
        "{@atk rw} {@hit 2} to hit, range 80/320 ft., one target. {@h}4 ({@damage 1d8}) piercing damage."
      ]
    },
    {
      "name": "Shell Defense",
      "entries": [
        "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge."
      ]
    }
  ],
  "source": "MPMM",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW",
    "THW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Aquan",
    "Common"
  ],
  "soundClip": {
    "path": "bestiary/tortle.opus",
    "type": "internal"
  },
  "traitTags": [
    "Hold Breath"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "environment": [
    "coastal"
  ],
  "languageTags": [
    "AQ",
    "C"
  ],
  "otherSources": [
    {
      "page": 242,
      "source": "MTF"
    }
  ],
  "attachedItems": [
    "light crossbow|phb",
    "spear|phb"
  ],
  "hasFluffImages": true
}
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