Tortle Druid

CreatureMTFp. 2422014

Medium humanoid, lawful neutral

Armor Class
17 (natural armor)
Hit Points
33 (6d8 + 6)
Speed
30 ft.
Challenge
2 (450 XP)
STR
14
+2
DEX
10
+0
CON
12
+1
INT
11
+0
WIS
15
+2
CHA
12
+1
Skills
Nature +2, Survival +4, Animal handling +4
Senses
passive Perception 12
Languages
Aquan, Common

Traits

Hold Breath.

The tortle can hold its breath for 1 hour.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Quarterstaff.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Shell Defense.

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Spellcasting

Spellcasting.

The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 33,
    "formula": "6d8 + 6"
  },
  "cha": 12,
  "con": 12,
  "dex": 10,
  "int": 11,
  "str": 14,
  "wis": 15,
  "name": "Tortle Druid",
  "page": 242,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "tortle"
    ],
    "type": "humanoid"
  },
  "skill": {
    "nature": "+2",
    "survival": "+4",
    "animal handling": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Hold Breath",
      "entries": [
        "The tortle can hold its breath for 1 hour."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage."
      ]
    },
    {
      "name": "Quarterstaff",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage if used with two hands."
      ]
    },
    {
      "name": "Shell Defense",
      "entries": [
        "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge."
      ]
    }
  ],
  "source": "MTF",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "Aquan",
    "Common"
  ],
  "soundClip": {
    "path": "bestiary/tortle-druid.opus",
    "type": "internal"
  },
  "traitTags": [
    "Hold Breath"
  ],
  "damageTags": [
    "B",
    "S"
  ],
  "environment": [
    "coastal"
  ],
  "reprintedAs": [
    "Tortle Druid|MPMM"
  ],
  "languageTags": [
    "AQ",
    "C"
  ],
  "otherSources": [
    {
      "page": 23,
      "source": "TTP"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell druidcraft}",
            "{@spell guidance}",
            "{@spell produce flame}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell animal friendship}",
            "{@spell cure wounds}",
            "{@spell speak with animals}",
            "{@spell thunderwave}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell darkvision}",
            "{@spell hold person}"
          ]
        }
      },
      "ability": "wis",
      "headerEntries": [
        "The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following druid spells prepared:"
      ]
    }
  ],
  "attachedItems": [
    "quarterstaff|phb"
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "F",
    "T"
  ],
  "referenceSources": [
    "TTP"
  ],
  "spellcastingTags": [
    "CD"
  ],
  "conditionInflictSpell": [
    "charmed",
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "wisdom"
  ]
}