Medium humanoid, any alignment
- Armor Class
- 17 (natural armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
- Skills
- Nature +2, Survival +4, Animal handling +4
- Senses
- passive Perception 12
- Languages
- Aquan, Common
Traits
The tortle can hold its breath for 1 hour.
Actions
The tortle makes four Claw attacks or two Nature's Wrath attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.
The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.
Spellcasting
The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):