Tortle Druid

CreatureMPMMp. 2442014

Medium humanoid, any alignment

Armor Class
17 (natural armor)
Hit Points
33 (6d8 + 6)
Speed
30 ft.
Challenge
2 (450 XP)
STR
14
+2
DEX
10
+0
CON
12
+1
INT
11
+0
WIS
15
+2
CHA
12
+1
Skills
Nature +2, Survival +4, Animal handling +4
Senses
passive Perception 12
Languages
Aquan, Common

Traits

Hold Breath.

The tortle can hold its breath for 1 hour.

Actions

Multiattack.

The tortle makes four Claw attacks or two Nature's Wrath attacks.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Nature's Wrath.

Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

Shell Defense.

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Spellcasting

Spellcasting.

The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 33,
    "formula": "6d8 + 6"
  },
  "cha": 12,
  "con": 12,
  "dex": 10,
  "int": 11,
  "str": 14,
  "wis": 15,
  "name": "Tortle Druid",
  "page": 244,
  "size": [
    "M"
  ],
  "type": "humanoid",
  "skill": {
    "nature": "+2",
    "survival": "+4",
    "animal handling": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Hold Breath",
      "entries": [
        "The tortle can hold its breath for 1 hour."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The tortle makes four Claw attacks or two {@skill Nature}'s Wrath attacks."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage."
      ]
    },
    {
      "name": "Nature's Wrath",
      "entries": [
        "{@atk rs} {@hit 4} to hit, range 90 ft., one target. {@h}9 ({@damage 2d6 + 2}) damage of a type chosen by the tortle: cold, fire, lightning, or thunder."
      ]
    },
    {
      "name": "Shell Defense",
      "entries": [
        "The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is {@condition prone}, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge."
      ]
    }
  ],
  "source": "MPMM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Aquan",
    "Common"
  ],
  "soundClip": {
    "path": "bestiary/tortle-druid.opus",
    "type": "internal"
  },
  "traitTags": [
    "Hold Breath"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "environment": [
    "coastal"
  ],
  "languageTags": [
    "AQ",
    "C"
  ],
  "otherSources": [
    {
      "page": 242,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell druidcraft}",
        "{@spell guidance}"
      ],
      "daily": {
        "2e": [
          "{@spell cure wounds}",
          "{@spell hold person}",
          "{@spell speak with animals}",
          "{@spell thunderwave}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save {@dc 12}):"
      ]
    }
  ],
  "damageTagsSpell": [
    "T"
  ],
  "spellcastingTags": [
    "O"
  ],
  "conditionInflictSpell": [
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "wisdom"
  ]
}