Large monstrosity, lawful evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 168 (16d10 + 80)
- Speed
- 40 ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Con +9, Str +11
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Abyssal, Common
Traits
Immediately after using the Dash action, Torogar can make one melee attack with his horns.
Torogar can perfectly recall any path he has traveled.
As a bonus action, Torogar can enter a rage that lasts for 1 minute. The rage ends early if Torogar is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature or taken damage since his last turn. While raging, Torogar gains the following benefits:
He has advantage on Strength checks and Strength saving throws.
He deals an extra 3 damage when he hits a target with a melee weapon attack.
He has resistance to bludgeoning, piercing, and slashing damage.
Torogar wears gauntlets of flaming fury and a belt of fire giant strength. Without the belt, his Strength is 21. He also carries a soul coin.
Actions
Torogar makes three attacks: two with his scimitars and one with his horns.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage, or 17 (2d6 + 10) slashing damage while raging, plus 3 (1d6) fire damage from the gauntlets of flaming fury.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage, or 19 (2d8 + 10) piercing damage while raging.