Torbit

CreatureWDMMp. 1152014

Medium humanoid, chaotic evil

Armor Class
15 (studded leather armor)
Hit Points
78 (12d8 + 24)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
11
+0
DEX
16
+3
CON
14
+2
INT
13
+1
WIS
11
+0
CHA
10
+0
Saving Throws
Dex +6, Int +4
Skills
Stealth +9, Deception +3, Acrobatics +6, Perception +3
Damage Resistances
poison
Senses
passive Perception 13
Languages
Thieves' cant plus any two languages, Bullywug

Traits

Assassinate.

During its first turn, Torbit has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Torbit scores against a surprised creature is a critical hit.

Evasion.

If Torbit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Torbit instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn).

Torbit deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Torbit that isn't incapacitated and Torbit doesn't have disadvantage on the attack roll.

Amphibious.

Torbit can breathe air and water.

Swamp Camouflage.

Torbit has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap.

Torbit's long jump is up to 20 feet and their high jump is up to 10 feet, with or without a running start.

Actions

Multiattack.

Torbit makes two shortsword attacks.

Shortsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow.

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 78,
    "formula": "12d8 + 24"
  },
  "cha": 10,
  "con": 14,
  "dex": 16,
  "int": 13,
  "str": 11,
  "wis": 11,
  "name": "Torbit",
  "page": 115,
  "save": {
    "dex": "+6",
    "int": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "bullywug"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+9",
    "deception": "+3",
    "acrobatics": "+6",
    "perception": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Assassinate",
      "entries": [
        "During its first turn, Torbit has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Torbit scores against a {@status surprised} creature is a critical hit."
      ]
    },
    {
      "name": "Evasion",
      "entries": [
        "If Torbit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Torbit instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      ]
    },
    {
      "name": "Sneak Attack (1/Turn)",
      "entries": [
        "Torbit deals an extra 14 ({@damage 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Torbit that isn't {@condition incapacitated} and Torbit doesn't have disadvantage on the attack roll."
      ]
    },
    {
      "name": "Amphibious",
      "type": "entries",
      "entries": [
        "Torbit can breathe air and water."
      ]
    },
    {
      "name": "Swamp Camouflage",
      "type": "entries",
      "entries": [
        "Torbit has advantage on Dexterity ({@skill Stealth}) checks made to hide in swampy terrain."
      ]
    },
    {
      "name": "Standing Leap",
      "type": "entries",
      "entries": [
        "Torbit's long jump is up to 20 feet and their high jump is up to 10 feet, with or without a running start."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Torbit makes two shortsword attacks."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Light Crossbow",
      "entries": [
        "{@atk rw} {@hit 6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "source": "WDMM",
  "_isCopy": true,
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Thieves' cant plus any two languages",
    "Bullywug"
  ],
  "traitTags": [
    "Amphibious",
    "Sneak Attack"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "tokenCustom": true,
  "languageTags": [
    "OTH",
    "TC",
    "X"
  ],
  "attachedItems": [
    "light crossbow|phb",
    "shortsword|phb"
  ],
  "_copy_templates": [
    {
      "name": "Bullywug",
      "source": "DMG"
    }
  ],
  "isNamedCreature": true,
  "savingThrowForced": [
    "constitution"
  ]
}