Topi

CreatureTTPp. 222014

Small undead, chaotic evil

Armor Class
13 (natural armor)
Hit Points
13 (3d6 + 3)
Speed
30 ft.
Challenge
1/2 (100 XP)
STR
7
-2
DEX
15
+2
CON
12
+1
INT
6
-2
WIS
10
+0
CHA
5
-3
Damage Resistances
bludgeoning
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands the languages it knew in life but can't speak

Traits

Turn Resistance.

The topi has advantage on saving throws against any effect that turns undead.

Undead Fortitude.

If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.

Actions

Venomous Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned until the end of the target's next turn.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/2",
  "hp": {
    "average": 13,
    "formula": "3d6 + 3"
  },
  "cha": 5,
  "con": 12,
  "dex": 15,
  "int": 6,
  "str": 7,
  "wis": 10,
  "name": "Topi",
  "page": 22,
  "size": [
    "S"
  ],
  "type": "undead",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Turn Resistance",
      "entries": [
        "The topi has advantage on saving throws against any effect that turns undead."
      ]
    },
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Venomous Claws",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage plus 2 ({@damage 1d4}) poison damage, and the target must succeed on a {@dc 11} Constitution saving throw or be {@condition poisoned} until the end of the target's next turn."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "bludgeoning"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "TTP",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands the languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Turn Resistance",
    "Undead Fortitude"
  ],
  "damageTags": [
    "I",
    "S"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}
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