Small undead, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 13 (3d6 + 3)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
7
-2
DEX
15
+2
CON
12
+1
INT
6
-2
WIS
10
+0
CHA
5
-3
- Damage Resistances
- bludgeoning
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands the languages it knew in life but can't speak
Traits
Turn Resistance.
The topi has advantage on saving throws against any effect that turns undead.
Undead Fortitude.
If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.
Actions
Venomous Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned until the end of the target's next turn.