Medium fiend, lawful evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 45 (7d8 + 14)
- Speed
- 50 ft.
- Challenge
- 3 (700 XP)
STR
17
+3
DEX
12
+1
CON
14
+2
INT
6
-2
WIS
13
+1
CHA
6
-2
- Skills
- Perception +5
- Damage Immunities
- cold
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- understands Infernal but can't speak it
Traits
Keen Hearing and Smell.
Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.
Freezing Breath 5.
Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.