Tomb Tapper

CreatureIDRotFp. 3102014

Huge construct, lawful neutral

Armor Class
17 (natural armor)
Hit Points
207 (18d12 + 90)
Speed
30 ft., burrow 10 ft.
Challenge
10 (5,900 XP)
STR
22
+6
DEX
10
+0
CON
21
+5
INT
14
+2
WIS
14
+2
CHA
11
+0
Skills
Perception +6
Damage Resistances
lightning
Damage Immunities
cold; fire
Condition Immunities
charmed; frightened
Senses
blindsight 240 ft. (blind beyond this radius), passive Perception 16
Languages
understands Common and Undercommon but doesn't speak, telepathy 60 ft.

Traits

Petrified Death.

A tomb tapper reduced to 0 hit points turns into a lifeless stone statue. Anything it's wearing or carrying is not transformed.

Sense Magic.

The tomb tapper senses magic within 30 feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears magic. This sense penetrates barriers but is blocked by a thin sheet of lead.

Tunneler.

The tomb tapper can burrow through solid rock at half its burrowing speed and leaves a 10-foot-wide, 20-foot-tall tunnel in its wake.

Unusual Nature.

The tomb tapper doesn't require air or sleep.

Actions

Multiattack.

The tomb tapper makes two melee attacks with its sledgehammer or with its claws. If it hits the same creature with both claws, it can pull that creature within 5 feet of its mouth and make a bite attack against it.

Bite.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) slashing damage.

Claw.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Sledgehammer.

Melee or Ranged Weapon Attack: +10 to hit, reach 15 ft. or range 30/120 ft., one target. Hit: 27 (6d6 + 6) bludgeoning or force damage (tomb tapper's choice). If thrown, the hammer returns to the tomb tapper at the end of its turn, landing at the tomb tapper's feet if it doesn't have a hand free to catch the weapon.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 207,
    "formula": "18d12 + 90"
  },
  "cha": 11,
  "con": 21,
  "dex": 10,
  "int": 14,
  "str": 22,
  "wis": 14,
  "name": "Tomb Tapper",
  "page": 310,
  "size": [
    "H"
  ],
  "type": "construct",
  "skill": {
    "perception": "+6"
  },
  "speed": {
    "walk": 30,
    "burrow": 10
  },
  "trait": [
    {
      "name": "Petrified Death",
      "entries": [
        "A tomb tapper reduced to 0 hit points turns into a lifeless stone statue. Anything it's wearing or carrying is not transformed."
      ]
    },
    {
      "name": "Sense Magic",
      "entries": [
        "The tomb tapper senses magic within 30 feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears magic. This sense penetrates barriers but is blocked by a thin sheet of lead."
      ]
    },
    {
      "name": "Tunneler",
      "entries": [
        "The tomb tapper can burrow through solid rock at half its burrowing speed and leaves a 10-foot-wide, 20-foot-tall tunnel in its wake."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The tomb tapper doesn't require air or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The tomb tapper makes two melee attacks with its sledgehammer or with its claws. If it hits the same creature with both claws, it can pull that creature within 5 feet of its mouth and make a bite attack against it."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d10 + 6}) slashing damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}16 ({@damage 3d6 + 6}) slashing damage."
      ]
    },
    {
      "name": "Sledgehammer",
      "entries": [
        "{@atk mw,rw} {@hit 10} to hit, reach 15 ft. or range 30/120 ft., one target. {@h}27 ({@damage 6d6 + 6}) bludgeoning or force damage (tomb tapper's choice). If thrown, the hammer returns to the tomb tapper at the end of its turn, landing at the tomb tapper's feet if it doesn't have a hand free to catch the weapon."
      ]
    }
  ],
  "immune": [
    "cold",
    "fire"
  ],
  "resist": [
    "lightning"
  ],
  "senses": [
    "blindsight 240 ft. (blind beyond this radius)"
  ],
  "source": "IDRotF",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "understands Common and Undercommon but doesn't speak",
    "telepathy 60 ft."
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Tunneler",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "O",
    "S"
  ],
  "languageTags": [
    "C",
    "TP",
    "U"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened"
  ]
}