Tloques-Popolocas

CreatureTftYPp. 682014

Medium undead, neutral evil

Armor Class
15 (natural armor)
Hit Points
82 (11d8 + 33)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
16
+3
DEX
16
+3
CON
16
+3
INT
11
+0
WIS
10
+0
CHA
12
+1
Saving Throws
Dex +6, Wis +3
Skills
Stealth +6, Perception +3
Damage Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Senses
darkvision 60 ft., passive Perception 13
Languages
the languages it knew in life

Traits

Regeneration.

The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

Spider Climb.

The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses.

The vampire has the following flaws:

  • Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants.

  • Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.

  • Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.

  • Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Shapechanger.

If the vampire isn't in sunlight or running water, it can use its action to Polymorph into a Tiny bat, or back into its true form.

While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its Statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.

Actions

Multiattack.

The vampire makes two attacks.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target, escape DC 13.

Children of the Night (1/Day).

The vampire magically calls 2d4 swarms of bats, provided that the sun isn't up. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.

Tloques' Berserker Axe +2.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Spellcasting

Innate Spellcasting.

Tloques can cast hold person (DC 14) at will, requiring no components, but his target must be able to see him.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 82,
    "formula": "11d8 + 33"
  },
  "cha": 12,
  "con": 16,
  "dex": 16,
  "int": 11,
  "str": 16,
  "wis": 10,
  "name": "Tloques-Popolocas",
  "page": 68,
  "save": {
    "dex": "+6",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "isNpc": true,
  "skill": {
    "stealth": "+6",
    "perception": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Regeneration",
      "entries": [
        "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from {@item Holy Water (Flask)|PHB|holy water}, this trait doesn't function at the start of the vampire's next turn."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      ]
    },
    {
      "name": "Vampire Weaknesses",
      "entries": [
        "The vampire has the following flaws:",
        {
          "type": "list",
          "items": [
            {
              "name": "Forbiddance",
              "type": "itemSub",
              "entry": "The vampire can't enter a residence without an invitation from one of the occupants."
            },
            {
              "name": "Harmed by Running Water",
              "type": "itemSub",
              "entry": "The vampire takes 20 acid damage when it ends its turn in running water."
            },
            {
              "name": "Stake to the Heart",
              "type": "itemSub",
              "entry": "The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is {@condition incapacitated} in its resting place."
            },
            {
              "name": "Sunlight Hypersensitivity",
              "type": "itemSub",
              "entry": "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
            }
          ],
          "style": "list-hang-subtrait"
        }
      ]
    },
    {
      "name": "Shapechanger",
      "entries": [
        "If the vampire isn't in sunlight or running water, it can use its action to Polymorph into a Tiny bat, or back into its true form.",
        "While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its Statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The vampire makes two attacks."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage. Instead of dealing damage, the vampire can grapple the target, escape {@dc 13}."
      ]
    },
    {
      "name": "Children of the Night (1/Day)",
      "entries": [
        "The vampire magically calls {@dice 2d4} swarms of bats, provided that the sun isn't up. The called creatures arrive in {@dice 1d4} rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."
      ]
    },
    {
      "name": "Tloques' Berserker Axe +2",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage."
      ]
    }
  ],
  "resist": [
    "necrotic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "TftYP",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Regeneration",
    "Shapechanger",
    "Spider Climb",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "languageTags": [
    "LF"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell hold person}"
      ],
      "hidden": [
        "will"
      ],
      "headerEntries": [
        "Tloques can cast {@spell hold person} ({@dc 14}) at will, requiring no components, but his target must be able to see him."
      ]
    }
  ],
  "isNamedCreature": true,
  "referenceSources": [
    "TftYP-THSoT"
  ],
  "spellcastingTags": [
    "I"
  ],
  "conditionInflictSpell": [
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}
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