Medium humanoid, neutral evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 143 (22d8 + 44)
- Speed
- 25 ft.
- Challenge
- 9 (5,000 XP)
STR
20
+5
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
12
+1
- Saving Throws
- Con +6, Str +9
- Skills
- Athletics +9, Perception +6, Intimidation +5
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 16
- Languages
- Common, Dwarvish
Traits
Indomitable (2/Day).
Thwad rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest).
As a bonus action, Thwad can regain 20 hit points.
Dwarven Resilience.
Thwad has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack.
Thwad makes three attacks with his maul or his shortbow.
Maul.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, plus 7 (2d6) bludgeoning damage if Thwad has more than half of his total hit points remaining.
Shortbow.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Thwad has more than half of its total hit points remaining.