Three Earrings

CreatureEGWp. 2112014

Medium humanoid, neutral evil

Armor Class
15 (studded leather armor)
Hit Points
65 (10d8 + 20)
Speed
30 ft.
Challenge
2 (450 XP)
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
Saving Throws
Dex +5, Str +4, Wis +2
Skills
Athletics +4, Deception +4
Senses
darkvision 60 ft., passive Perception 10
Languages
any two languages

Traits

Feline Agility.

When Three moves on its turn in combat, they can double their speed until the end of the turn. Once they uses this ability, Three can't use it again until they moves 0 feet on one of their turns.

Actions

Multiattack.

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or Three Earrings makes two ranged attacks with its daggers.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Reactions

Parry.

The captain adds 2 to its AC against one melee attack that would hit it. To do so, Three Earrings must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 65,
    "formula": "10d8 + 20"
  },
  "cha": 14,
  "con": 14,
  "dex": 16,
  "int": 14,
  "str": 15,
  "wis": 11,
  "name": "Three Earrings",
  "page": 211,
  "save": {
    "dex": "+5",
    "str": "+4",
    "wis": "+2"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "tabaxi"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "athletics": "+4",
    "deception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Feline Agility",
      "entries": [
        "When Three moves on its turn in combat, they can double their speed until the end of the turn. Once they uses this ability, Three can't use it again until they moves 0 feet on one of their turns."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or Three Earrings makes two ranged attacks with its daggers."
      ]
    },
    {
      "name": "Scimitar",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
      ]
    },
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "EGW",
  "_isCopy": true,
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The captain adds 2 to its AC against one melee attack that would hit it. To do so, Three Earrings must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "any two languages"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "tokenCustom": true,
  "languageTags": [
    "X"
  ],
  "attachedItems": [
    "dagger|phb",
    "scimitar|phb"
  ],
  "_copy_templates": [
    {
      "name": "Tabaxi",
      "source": "VGM"
    }
  ],
  "isNamedCreature": true,
  "referenceSources": [
    "ToR"
  ]
}