Medium humanoid, chaotic evil
- Armor Class
- 13 (hide armor)
- Hit Points
- 67 (9d8 + 27)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1
- Damage Resistances
- fire
- Senses
- passive Perception 10
- Languages
- Common, Draconic
Traits
Reckless.
At the start of his turn, Thrakkus can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.
Actions
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Breath Weapon (1/Day).
Thrakkus can use his action to exhale a 15-foot cone of fire. Each creature in the cone must make a DC 13 Dexterity saving throw, taking 6 (2d6) fire damage on a failed save, or half as much damage on a successful one.