Large monstrosity, neutral evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 93 (11d10 + 33)
- Speed
- swim 50 ft., 30 ft.
- Challenge
- 6 (2,300 XP)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
2
-4
WIS
10
+0
CHA
7
-2
- Saving Throws
- Con +6, Str +7
- Skills
- Stealth +3, Athletics +7
- Senses
- passive Perception 10
Traits
Hold Breath.
Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day).
If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Actions
Multiattack.
Thousand Teeth makes two attacks: one with its bite and one with its tail.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Tail.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Legendary Actions
Detect.
Thousand Teeth makes a Wisdom (Perception) check.
Lunge.
Thousand Teeth moves up to half its speed.
Bite (Costs 2 Actions).
Thousand Teeth makes a bite attack.