Thousand Teeth

CreatureGoSp. 2562014

Large monstrosity, neutral evil

Armor Class
12 (natural armor)
Hit Points
93 (11d10 + 33)
Speed
swim 50 ft., 30 ft.
Challenge
6 (2,300 XP)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
2
-4
WIS
10
+0
CHA
7
-2
Saving Throws
Con +6, Str +7
Skills
Stealth +3, Athletics +7
Senses
passive Perception 10

Traits

Hold Breath.

Thousand Teeth can hold its breath for 30 minutes.

Legendary Resistance (2/Day).

If Thousand Teeth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

Thousand Teeth makes two attacks: one with its bite and one with its tail.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Tail.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Legendary Actions

Detect.

Thousand Teeth makes a Wisdom (Perception) check.

Lunge.

Thousand Teeth moves up to half its speed.

Bite (Costs 2 Actions).

Thousand Teeth makes a bite attack.

Raw data
{
  "ac": [
    {
      "ac": 12,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 93,
    "formula": "11d10 + 33"
  },
  "cha": 7,
  "con": 17,
  "dex": 10,
  "int": 2,
  "str": 19,
  "wis": 10,
  "name": "Thousand Teeth",
  "page": 256,
  "save": {
    "con": "+6",
    "str": "+7"
  },
  "size": [
    "L"
  ],
  "type": "monstrosity",
  "isNpc": true,
  "skill": {
    "stealth": "+3",
    "athletics": "+7"
  },
  "speed": {
    "swim": 50,
    "walk": 30
  },
  "trait": [
    {
      "name": "Hold Breath",
      "entries": [
        "Thousand Teeth can hold its breath for 30 minutes."
      ]
    },
    {
      "name": "Legendary Resistance (2/Day)",
      "entries": [
        "If Thousand Teeth fails a saving throw, it can choose to succeed instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Thousand Teeth makes two attacks: one with its bite and one with its tail."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}."
      ]
    }
  ],
  "source": "GoS",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "legendary": [
    {
      "name": "Detect",
      "entries": [
        "Thousand Teeth makes a Wisdom ({@skill Perception}) check."
      ]
    },
    {
      "name": "Lunge",
      "entries": [
        "Thousand Teeth moves up to half its speed."
      ]
    },
    {
      "name": "Bite (Costs 2 Actions)",
      "entries": [
        "Thousand Teeth makes a bite attack."
      ]
    }
  ],
  "shortName": true,
  "traitTags": [
    "Hold Breath",
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true,
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "strength"
  ]
}