Medium humanoid, neutral evil
- Armor Class
- 13 (leather armor)
- Hit Points
- 27 (6d8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
11
+0
DEX
14
+2
CON
10
+0
INT
16
+3
WIS
13
+1
CHA
14
+2
- Skills
- Insight +3, Stealth +4, Deception +6, Perception +3, Investigation +5, Sleight of hand +4
- Senses
- darkvision 30 ft., passive Perception 13
- Languages
- Common plus any one language
Traits
Actions
Multiattack.
The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Rapier.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Spellcasting
Innate Spellcasting (Psionics).
The thought spy's innate spellcasting ability is Intelligence (spell save DC 13). The thought spy can innately cast the following spells, requiring no components: