Medium plant, neutral
- Armor Class
- 14 (natural armor)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
13
+1
DEX
12
+1
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
6
-2
- Skills
- Stealth +3, Perception +4
- Damage Resistances
- lightning; piercing
- Senses
- darkvision 60 ft., passive Perception 14
Traits
Plant Camouflage.
The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Regeneration.
The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.
Thorny Body.
At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it.
Actions
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) piercing damage.