The Wretched

CreatureMTFp. 2332014

Small monstrosity, lawful evil

Armor Class
15 (natural armor)
Hit Points
10 (4d6 - 4)
Speed
40 ft.
Challenge
1/4 (50 XP)
STR
7
-2
DEX
12
+1
CON
9
-1
INT
5
-3
WIS
6
-2
CHA
5
-3
Damage Resistances
bludgeoning, piercing, slashing while in dim light or darkness
Senses
darkvision 60 ft., passive Perception 8

Traits

Wretched Pack Tactics.

The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't incapacitated. The Wretched otherwise has disadvantage on attack rolls.

Actions

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 (1d10 + 1) necrotic damage.

The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 10,
    "formula": "4d6 - 4"
  },
  "cha": 5,
  "con": 9,
  "dex": 12,
  "int": 5,
  "str": 7,
  "wis": 6,
  "name": "The Wretched",
  "page": 233,
  "size": [
    "S"
  ],
  "type": "monstrosity",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Wretched Pack Tactics",
      "entries": [
        "The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}. The Wretched otherwise has disadvantage on attack rolls."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d10 + 1}) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 ({@damage 1d10 + 1}) necrotic damage.",
        "The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "while in dim light or darkness",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MTF",
  "passive": 8,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/the-wretched.opus",
    "type": "internal"
  },
  "damageTags": [
    "N",
    "P"
  ],
  "environment": [
    "swamp",
    "underdark",
    "urban"
  ],
  "reprintedAs": [
    "Wretched Sorrowsworn|MPMM"
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "LLK"
  ]
}