Medium humanoid, neutral evil
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 65 (10d8 + 20)
- Speed
- 25 ft.
- Challenge
- 2 (450 XP)
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
- Saving Throws
- Dex +5, Str +4, Wis +2
- Skills
- Athletics +4, Deception +4
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- any two languages, Dwarvish
Traits
Dwarven Resilience.
The Weevil has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack.
The Weevil makes three melee attacks with his handaxes. Or the Weevil makes two ranged attacks with his handaxes.
Handaxe +1.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.
Reactions
Parry.
The Weevil adds 2 to its AC against one melee attack that would hit it. To do so, the Weevil must see the attacker and be wielding a melee weapon.