Medium humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 99 (18d8 + 18)
- Speed
- 30 ft.
- Challenge
- 12 (8,400 XP)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
- Saving Throws
- Int +9, Wis +6
- Skills
- Arcana +13, History +13
- Damage Resistances
- ; bludgeoning, piercing, slashing (from stoneskin)
- Senses
- passive Perception 12
- Languages
- any six languages
Traits
Special Equipment.
The Stranger wears an invisible ring of mind shielding that thwarts magical attempts to read their thoughts. The Stranger also wears dimensional shackles but is eager to be rid of them. One touch from Omid's mace-key causes the shackles to fall off, freeing the Stranger.
Magic Resistance.
The Stranger has advantage on saving throws against spells and other magical effects.
Actions
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Spellcasting.
The Stranger is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Stranger can cast disguise self and invisibility at will and has the following wizard spells prepared: