Medium monstrosity, lawful evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
STR
16
+3
DEX
12
+1
CON
17
+3
INT
6
-2
WIS
11
+0
CHA
6
-2
- Damage Resistances
- bludgeoning, piercing, slashing while in dim light or darkness
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
Traits
Psychic Leech.
At the start of each of the Lonely's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage.
Thrives on Company.
The Lonely has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.
Actions
Multiattack.
The Lonely makes one harpoon arm attack and uses Sorrowful Embrace.
Harpoon Arm.
Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.
The Lonely has two harpoon arms and can grapple up to two creatures at once.