Large giant, chaotic evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 84 (8d10 + 40)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Skills
- Perception +2
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Giant
Traits
The Bagman has advantage on Wisdom (Perception) checks that rely on smell.
The Bagman regains 10 hit points at the start of its turn. If the Bagman takes acid or fire damage, this trait doesn't function at the start of the Bagman's next turn. The Bagman dies only if it starts its turn with 0 hit points and doesn't regenerate.
The Bagman has advantage on attack rolls against any creature grappled by it.
The Bagman can move through a space as narrow as 1 inch wide without squeezing.
Actions
The Bagman makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.