Medium monstrosity, lawful evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 255 (30d8 + 120)
- Speed
- 30 ft.
- Challenge
- 13 (10,000 XP)
STR
17
+3
DEX
10
+0
CON
19
+4
INT
8
-1
WIS
13
+1
CHA
6
-2
- Skills
- Perception +6
- Damage Resistances
- bludgeoning, piercing, slashing while in dim light or darkness
- Senses
- darkvision 60 ft., passive Perception 16
- Languages
- Common
Traits
Two Heads.
The Angry has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rising Anger.
If another creature deals damage to the Angry, the Angry's attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 19 (3d12) psychic damage.
On its turn, the Angry has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.
Actions
Multiattack.
The Angry makes two hook attacks.
Hook.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.