The Abbot

CreatureCoSp. 1512014

Medium celestial, lawful evil

Armor Class
17 (natural armor)
Hit Points
136 (16d8 + 64)
Speed
fly 90 ft., 30 ft.
Challenge
10 (5,900 XP)
STR
18
+4
DEX
18
+4
CON
18
+4
INT
17
+3
WIS
20
+5
CHA
20
+5
Saving Throws
Cha +9, Wis +9
Skills
Insight +9, Perception +9
Damage Resistances
radiant; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened
Senses
darkvision 120 ft., passive Perception 19
Languages
all, telepathy 120 ft.

Traits

Angelic Weapons.

The Abbot's weapon attacks are magical. When The Abbot hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Magic Resistance.

The Abbot has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The Abbot makes two melee attacks.

Mace.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day).

The Abbot touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape.

The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (The Abbot's choice).

In a new form, The Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Spellcasting

Innate Spellcasting.

The Abbot's spellcasting ability is Charisma (spell save DC 17). The Abbot can innately cast the following spells, requiring only verbal components:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 136,
    "formula": "16d8 + 64"
  },
  "cha": 20,
  "con": 18,
  "dex": 18,
  "int": 17,
  "str": 18,
  "wis": 20,
  "name": "The Abbot",
  "page": 151,
  "save": {
    "cha": "+9",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": "celestial",
  "group": [
    "Angels"
  ],
  "isNpc": true,
  "skill": {
    "insight": "+9",
    "perception": "+9"
  },
  "speed": {
    "fly": 90,
    "walk": 30
  },
  "trait": [
    {
      "name": "Angelic Weapons",
      "entries": [
        "The Abbot's weapon attacks are magical. When The Abbot hits with any weapon, the weapon deals an extra {@damage 4d8} radiant damage (included in the attack)."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The Abbot has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The Abbot makes two melee attacks."
      ]
    },
    {
      "name": "Mace",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage."
      ]
    },
    {
      "name": "Healing Touch (3/Day)",
      "entries": [
        "The Abbot touches another creature. The target magically regains 20 ({@dice 4d8 + 2}) hit points and is freed from any curse, disease, poison, blindness, or deafness."
      ]
    },
    {
      "name": "Change Shape",
      "entries": [
        "The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (The Abbot's choice).",
        "In a new form, The Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks."
      ]
    }
  ],
  "resist": [
    "radiant",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "CoS",
  "_isCopy": true,
  "passive": 19,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "B",
    "R"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}"
      ],
      "daily": {
        "1e": [
          "{@spell commune}",
          "{@spell raise dead}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The Abbot's spellcasting ability is Charisma (spell save {@dc 17}). The Abbot can innately cast the following spells, requiring only verbal components:"
      ]
    }
  ],
  "attachedItems": [
    "mace|phb"
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "I"
  ]
}