Templar

CreatureValdaSpire242014

Small/Medium humanoid, neutral

Armor Class
16
Hit Points
6 plus six times your Captain level (the templar has a number of Hit Dice [d8s] equal to your Captain level)
Speed
30 ft.
Proficiency Bonus
equals your Proficiency Bonus
STR
16
+3
DEX
9
-1
CON
13
+1
INT
10
+0
WIS
10
+0
CHA
13
+1
Saving Throws
Cha 1+PB, Wis 0+PB
Skills
Religion +2, Athletics +5
Senses
passive Perception 10
Languages
Common plus one other language

Traits

Proficiencies.

Simple and Martial weapons; Light, Medium, and Heavy armor, Shields

Level 5:.

Martial Excellence. The templar has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.

Level 9:.

Improved Smite. The Radiant damage of the templar's Smite increases by 1d8 (3d8) and again at Captain level 17 (4d8).

Level 13:.

Zealous. The templar adds your Charisma modifier to its saving throws.

Level 17:.

Blessed Blade. The templar has Advantage on attack rolls.

Actions

Greatsword.

Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 2d6 plus your Charisma modifier Slashing damage.

Javelin.

Ranged Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, range 30/120 ft. Hit: 1d6 plus your Charisma modifier Piercing damage.

Bonus Actions

Smite (2/Day).

The templar deals an extra 2d8 Radiant damage on a hit. The templar can use this Bonus Action once more at Captain level 5 (3/Day), 9 (4/Day), 13 (5/Day), and 17 (6/Day).

Reactions

Level 5:.

Parry. Trigger: The templar is hit by a melee attack roll while holding a weapon. The templar adds your Proficiency Bonus to its AC against that attack, possibly causing it to miss.

Raw data
{
  "ac": [
    16
  ],
  "hp": {
    "special": "6 plus six times your Captain level (the templar has a number of Hit Dice [d8s] equal to your Captain level)"
  },
  "cha": 13,
  "con": 13,
  "dex": 9,
  "int": 10,
  "str": 16,
  "wis": 10,
  "gear": [
    "chain mail|xphb",
    {
      "item": "javelin|xphb",
      "quantity": 4
    },
    "greatsword|xphb"
  ],
  "name": "Templar",
  "save": {
    "cha": "1+PB",
    "wis": "0+PB"
  },
  "size": [
    "S",
    "M"
  ],
  "type": {
    "tags": [
      "Cohort"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Smite (2/Day)",
      "entries": [
        "The templar deals an extra {@damage 2d8} Radiant damage on a hit. The templar can use this {@variantrule Bonus Action|XPHB} once more at Captain level 5 (3/Day), 9 (4/Day), 13 (5/Day), and 17 (6/Day)."
      ]
    }
  ],
  "skill": {
    "religion": "+2",
    "athletics": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Proficiencies",
      "entries": [
        "Simple and Martial weapons; Light, Medium, and Heavy armor, Shields"
      ]
    },
    {
      "name": "Level 5:",
      "entries": [
        "Martial Excellence. The templar has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13."
      ]
    },
    {
      "name": "Level 9:",
      "entries": [
        "Improved Smite. The Radiant damage of the templar's Smite increases by {@dice 1d8} ({@dice 3d8}) and again at Captain level 17 ({@dice 4d8})."
      ]
    },
    {
      "name": "Level 13:",
      "entries": [
        "Zealous. The templar adds your Charisma modifier to its saving throws."
      ]
    },
    {
      "name": "Level 17:",
      "entries": [
        "Blessed Blade. The templar has {@variantrule Advantage|XPHB} on attack rolls."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Greatsword",
      "entries": [
        "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@damage 2d6} plus your Charisma modifier Slashing damage."
      ]
    },
    {
      "name": "Javelin",
      "entries": [
        "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 30/120 ft. {@h}{@damage 1d6} plus your Charisma modifier Piercing damage."
      ]
    }
  ],
  "pbNote": "equals your Proficiency Bonus",
  "source": "ValdaSpire24",
  "passive": 10,
  "hasFluff": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA",
    "THW"
  ],
  "reaction": [
    {
      "name": "Level 5:",
      "entries": [
        "Parry. Trigger: The templar is hit by a melee attack roll while holding a weapon. {@actResponse} The templar adds your {@variantrule Proficiency|XPHB|Proficiency Bonus} to its AC against that attack, possibly causing it to miss."
      ]
    }
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common plus one other language"
  ],
  "tokenHref": {
    "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Tokens/Templar.webp",
    "type": "external"
  },
  "damageTags": [
    "R"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "hasFluffImages": true,
  "summonedByClass": "Captain|ValdaSpire24"
}