Tempest Spirit

CreatureBGGp. 1842014

Huge undead, chaotic evil

Armor Class
12
Hit Points
195 (17d12 + 85)
Speed
fly 60 ft. (hover), 0 ft., canHover true ft.
Challenge
15 (13,000 XP)
STR
24
+7
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
19
+4
Saving Throws
Cha +9, Con +10, Int +8, Wis +9
Skills
Arcana +8, Perception +9
Damage Resistances
cold; necrotic; poison; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
lightning; thunder
Condition Immunities
charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
passive Perception 19
Languages
Common, Giant

Traits

Incorporeal Movement.

The spirit can move through other creatures and objects as if they were difficult terrain. The spirit takes 5 (1d10) force damage if it ends its turn inside an object.

Legendary Resistance (3/Day).

If the spirit fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The spirit makes two Lightning Fist or Hailstone attacks in any combination.

Lightning Fist.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) lightning damage.

Hailstone.

Ranged Weapon Attack: +12 to hit, range 90/180 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 7 (2d6) cold damage.

Death Bolt 5.

The spirit hurls a magical lightning bolt in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) lightning damage plus 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. On a success or failure, an affected creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if its hit point maximum is reduced to 0.

Bonus Actions

Hailstorm 4.

The spirit conjures a hailstorm in a 20-foot-radius, 40-foot-high cylinder centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 10 (3d6) bludgeoning damage plus 10 (3d6) cold damage and has the prone condition. On a successful save, a creature takes half as much damage only.

Raw data
{
  "ac": [
    12
  ],
  "cr": "15",
  "hp": {
    "average": 195,
    "formula": "17d12 + 85"
  },
  "cha": 19,
  "con": 20,
  "dex": 14,
  "int": 16,
  "str": 24,
  "wis": 18,
  "name": "Tempest Spirit",
  "page": 184,
  "save": {
    "cha": "+9",
    "con": "+10",
    "int": "+8",
    "wis": "+9"
  },
  "size": [
    "H"
  ],
  "type": "undead",
  "bonus": [
    {
      "name": "Hailstorm {@recharge 4}",
      "entries": [
        "The spirit conjures a hailstorm in a 20-foot-radius, 40-foot-high cylinder centered on a point it can see within 120 feet of itself. Each creature in that area must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes 10 ({@damage 3d6}) bludgeoning damage plus 10 ({@damage 3d6}) cold damage and has the {@condition prone} condition. On a successful save, a creature takes half as much damage only."
      ]
    }
  ],
  "skill": {
    "arcana": "+8",
    "perception": "+9"
  },
  "speed": {
    "fly": {
      "number": 60,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Incorporeal Movement",
      "entries": [
        "The spirit can move through other creatures and objects as if they were difficult terrain. The spirit takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the spirit fails a saving throw, it can choose to succeed instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The spirit makes two Lightning Fist or Hailstone attacks in any combination."
      ]
    },
    {
      "name": "Lightning Fist",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}25 ({@damage 4d8 + 7}) lightning damage."
      ]
    },
    {
      "name": "Hailstone",
      "entries": [
        "{@atk rw} {@hit 12} to hit, range 90/180 ft., one target. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage plus 7 ({@damage 2d6}) cold damage."
      ]
    },
    {
      "name": "Death Bolt {@recharge 5}",
      "entries": [
        "The spirit hurls a magical lightning bolt in a 120-foot line that is 10 feet wide. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 27 ({@damage 6d8}) lightning damage plus 16 ({@damage 3d10}) necrotic damage on a failed save, or half as much damage on a successful one. On a success or failure, an affected creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if its hit point maximum is reduced to 0."
      ]
    }
  ],
  "immune": [
    "lightning",
    "thunder"
  ],
  "resist": [
    "cold",
    "necrotic",
    "poison",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "source": "BGG",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "HPR",
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Giant"
  ],
  "traitTags": [
    "Incorporeal Movement",
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "C",
    "L",
    "N",
    "O"
  ],
  "languageTags": [
    "C",
    "GI"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}
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