Small humanoid, chaotic good
- Armor Class
- 13 (leather armor)
- Hit Points
- 49 (9d6 + 18)
- Speed
- 30 ft.
- Proficiency Bonus
- +3
STR
8
-1
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
18
+4
CHA
14
+2
- Saving Throws
- Wis +7
- Skills
- Insight +7, Stealth +5, Medicine +7, Perception +7, Sleight of hand +5
- Condition Immunities
- frightened
- Senses
- passive Perception 16
- Languages
- Common, Kenderspeak
Traits
Bonus Proficiencies.
Tem is proficient with simple weapons and light armor.
Potent Cantrips.
Tem adds her Wisdom modifier to the damage she deals with any cantrip.
Actions
Hoopak.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 4 (1d4 + 2) piercing damage, or 4 (1d4 + 2) bludgeoning damage if Tem used the hoopak's sling to make a ranged attack.
Taunt.
Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 15 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
Bonus Actions
Spellcasting
Spellcasting.
Tem's spellcasting ability is Wisdom (spell save DC 15, +7 to spell attacks). She has the following druid spells prepared: