Small humanoid, chaotic good
- Armor Class
- 13 (leather armor)
- Hit Points
- 22 (4d6 + 8)
- Speed
- 30 ft.
- Proficiency Bonus
- +2
STR
8
-1
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
14
+2
- Saving Throws
- Wis +4
- Skills
- Insight +4, Stealth +4, Medicine +4, Perception +4, Sleight of hand +4
- Condition Immunities
- frightened
- Senses
- passive Perception 14
- Languages
- Common, Kenderspeak
Traits
Bonus Proficiencies.
Tem is proficient with simple weapons and light armor.
Actions
Hoopak.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 4 (1d4 + 2) piercing damage, or 4 (1d4 + 2) bludgeoning damage if Tem used the hoopak's sling to make a ranged attack.
Taunt.
Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
Bonus Actions
Spellcasting
Spellcasting.
Tem's spellcasting ability is Wisdom (spell save DC 12, +4 to spell attacks). She has the following druid spells prepared: