Telepathic Pentacle

CreatureIDRotFp. 2442014

Huge monstrosity, unaligned

Armor Class
15 (natural armor)
Hit Points
172 (15d12 + 75)
Speed
swim 30 ft., 30 ft., climb 30 ft.
Challenge
8 (3,900 XP)
STR
20
+5
DEX
12
+1
CON
20
+5
INT
2
-4
WIS
10
+0
CHA
7
-2
Skills
Perception +6
Senses
darkvision 60 ft., passive Perception 16

Traits

Hold Breath.

The Telepathic Pentacle can hold its breath for 1 hour.

Multiple Heads.

The Telepathic Pentacle has five heads. While it has more than one head, the Telepathic Pentacle has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the Telepathic Pentacle takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the Telepathic Pentacle dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The Telepathic Pentacle regains 10 hit points for each head regrown in this way.

Reactive Heads.

For each head the Telepathic Pentacle has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful.

While the Telepathic Pentacle sleeps, at least one of its heads is awake.

Actions

Multiattack.

The Telepathic Pentacle makes as many bite attacks as it has heads.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 172,
    "formula": "15d12 + 75"
  },
  "cha": 7,
  "con": 20,
  "dex": 12,
  "int": 2,
  "str": 20,
  "wis": 10,
  "name": "Telepathic Pentacle",
  "page": 244,
  "size": [
    "H"
  ],
  "type": "monstrosity",
  "skill": {
    "perception": "+6"
  },
  "speed": {
    "swim": 30,
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "Hold Breath",
      "entries": [
        "The Telepathic Pentacle can hold its breath for 1 hour."
      ]
    },
    {
      "name": "Multiple Heads",
      "entries": [
        "The Telepathic Pentacle has five heads. While it has more than one head, the Telepathic Pentacle has advantage on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}.",
        "Whenever the Telepathic Pentacle takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the Telepathic Pentacle dies.",
        "At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The Telepathic Pentacle regains 10 hit points for each head regrown in this way."
      ]
    },
    {
      "name": "Reactive Heads",
      "entries": [
        "For each head the Telepathic Pentacle has beyond one, it gets an extra reaction that can be used only for opportunity attacks."
      ]
    },
    {
      "name": "Wakeful",
      "entries": [
        "While the Telepathic Pentacle sleeps, at least one of its heads is awake."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The Telepathic Pentacle makes as many bite attacks as it has heads."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "IDRotF",
  "_isCopy": true,
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Hold Breath"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P"
  ],
  "tokenCustom": true
}