Tarnhem

CreatureIMRp. 192014

Huge fiend, chaotic evil

Armor Class
19 (natural armor)
Hit Points
262 (21d12 + 126)
Speed
fly 80 ft., 40 ft.
Challenge
19 (22,000 XP)
STR
26
+8
DEX
15
+2
CON
22
+6
INT
20
+5
WIS
16
+3
CHA
22
+6
Saving Throws
Cha +12, Con +12, Str +14, Wis +9
Damage Resistances
cold; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 13
Languages
Abyssal, telepathy 120 ft.

Traits

Death Throes.

When Tarnhem dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys Tarnhem's weapons.

Fire Aura.

At the start of each of Tarnhem's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches Tarnhem or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistance.

Tarnhem has advantage on saving throws against spells and other magical effects.

Magic Weapons.

Tarnhem's weapon attacks are magical.

Actions

Fist of Retribution.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 13 (2d4 + 8) bludgeoning damage plus 7 (2d6) fire damage.

Multiattack.

Tarnhem makes two attacks: one with its longsword and one with its whip.

Longsword.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If Tarnhem scores a critical hit, it rolls damage dice three times, instead of twice.

Whip.

Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward Tarnhem.

Teleport.

Tarnhem magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "19",
  "hp": {
    "average": 262,
    "formula": "21d12 + 126"
  },
  "cha": 22,
  "con": 22,
  "dex": 15,
  "int": 20,
  "str": 26,
  "wis": 16,
  "name": "Tarnhem",
  "page": 19,
  "save": {
    "cha": "+12",
    "con": "+12",
    "str": "+14",
    "wis": "+9"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "isNpc": true,
  "speed": {
    "fly": 80,
    "walk": 40
  },
  "trait": [
    {
      "name": "Death Throes",
      "entries": [
        "When Tarnhem dies, it explodes, and each creature within 30 feet of it must make a {@dc 20} Dexterity saving throw, taking 70 ({@damage 20d6}) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys Tarnhem's weapons."
      ]
    },
    {
      "name": "Fire Aura",
      "entries": [
        "At the start of each of Tarnhem's turns, each creature within 5 feet of it takes 10 ({@damage 3d6}) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches Tarnhem or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) fire damage."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Tarnhem has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "Tarnhem's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Fist of Retribution",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d4 + 8}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage."
      ]
    },
    {
      "name": "Multiattack",
      "entries": [
        "Tarnhem makes two attacks: one with its longsword and one with its whip."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage plus 13 ({@damage 3d8}) lightning damage. If Tarnhem scores a critical hit, it rolls damage dice three times, instead of twice."
      ]
    },
    {
      "name": "Whip",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 30 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage plus 10 ({@damage 3d6}) fire damage, and the target must succeed on a {@dc 20} Strength saving throw or be pulled up to 25 feet toward Tarnhem."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "Tarnhem magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "IMR",
  "_isCopy": true,
  "passive": 13,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Death Burst",
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack",
    "Teleport"
  ],
  "damageTags": [
    "B",
    "F",
    "L",
    "S"
  ],
  "tokenCustom": true,
  "languageTags": [
    "AB",
    "TP"
  ],
  "attachedItems": [
    "longsword|phb",
    "whip|phb"
  ],
  "conditionImmune": [
    "poisoned"
  ],
  "isNamedCreature": true,
  "savingThrowForced": [
    "dexterity",
    "strength"
  ]
}