Tarkanan Assassin

CreatureERLWp. 3202014

Medium humanoid, lawful NX chaotic NY evil

Armor Class
15 (studded leather armor)
Hit Points
45 (7d8 + 14)
Speed
30 ft.
Challenge
2 (450 XP)
STR
12
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
11
+0
Skills
Stealth +5, Athletics +3, Deception +2, Perception +4, Sleight of hand +5
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Thieves' cant

Traits

Unstable Mark.

When the assassin casts an innate spell, each creature within 10 feet of the assassin must make a DC 12 Constitution saving throw, taking 4 (1d8) force damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack.

The assassin makes two shortsword attacks.

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.

Fire Bolt (Cantrip).

Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Chromatic Orb (1/Day).

Ranged Spell Attack: +4 to hit, range 90 ft., one creature. Hit: 18 (4d8) damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.

Spellcasting

Innate Spellcasting.

The assassin's spellcasting ability is Constitution (+4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 45,
    "formula": "7d8 + 14"
  },
  "cha": 11,
  "con": 14,
  "dex": 16,
  "int": 10,
  "str": 12,
  "wis": 14,
  "name": "Tarkanan Assassin",
  "page": 320,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "skill": {
    "stealth": "+5",
    "athletics": "+3",
    "deception": "+2",
    "perception": "+4",
    "sleight of hand": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Unstable Mark",
      "entries": [
        "When the assassin casts an innate spell, each creature within 10 feet of the assassin must make a {@dc 12} Constitution saving throw, taking 4 ({@damage 1d8}) force damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The assassin makes two shortsword attacks."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage."
      ]
    },
    {
      "name": "Fire Bolt (Cantrip)",
      "entries": [
        "{@atk rs} {@hit 4} to hit, range 120 ft., one target. {@h}11 ({@damage 2d10}) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried."
      ]
    },
    {
      "name": "Chromatic Orb (1/Day)",
      "entries": [
        "{@atk rs} {@hit 4} to hit, range 90 ft., one creature. {@h}18 ({@dice 4d8}) damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "ERLW",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW"
  ],
  "alignment": [
    "L",
    "NX",
    "C",
    "NY",
    "E"
  ],
  "languages": [
    "Common",
    "Thieves' cant"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "I",
    "O",
    "P"
  ],
  "languageTags": [
    "C",
    "TC"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell fire bolt}"
      ],
      "daily": {
        "1": [
          "{@spell chromatic orb}"
        ]
      },
      "ability": "con",
      "headerEntries": [
        "The assassin's spellcasting ability is Constitution ({@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "shortsword|phb"
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "A",
    "C",
    "F",
    "I",
    "L",
    "T"
  ],
  "referenceSources": [
    "EFA"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}