Medium fiend, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 95 (10d8 + 50)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
13
+1
CON
20
+5
INT
9
-1
WIS
9
-1
CHA
9
-1
- Skills
- Perception +2, Intimidation +2
- Damage Resistances
- fire; poison
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common, Orc
Traits
Aggressive.
As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.
Magic Resistance.
The tanarukk has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The tanarukk makes two attacks: one with its bite and one with its greatsword.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Greatsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Reactions
Unbridled Fury.
In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.