Medium fiend, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 95 (10d8 + 50)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
13
+1
CON
20
+5
INT
9
-1
WIS
9
-1
CHA
9
-1
- Skills
- Perception +2, Intimidation +2
- Damage Resistances
- fire; poison
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common, plus any one language
Traits
Magic Resistance.
The tanarukk has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The tanarukk makes one Bite attack and one Greatsword attack.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Greatsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Bonus Actions
Aggressive.
The tanarukk moves up to its speed toward an enemy that it can see.
Reactions
Unbridled Fury.
In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.