Medium humanoid, chaotic good
- Armor Class
- 10
- Hit Points
- 4 (1d8)
- Speed
- 30 ft.
- Challenge
- 0 (10 XP)
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Elvish
Traits
Fey Ancestry.
Tally has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Club.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.