Medium humanoid, chaotic evil
- Armor Class
- 15 (Graz'zt's gift)
- Hit Points
- 99 (18d8 + 18)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Dex +5, Wis +3
- Skills
- Arcana +5, Deception +6, Performance +6
- Damage Resistances
- fire
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Common
Traits
Sythian is frightened while he is within 20 feet of a frog or a toad (of any size) that he can see.
Sythian's AC includes his Charisma modifier.
Actions
Sythian makes two Poisoned Shortsword or Poisoned Dart attacks and uses Whispers of Azzagrat.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 5 (1d10) poison damage.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 5 (1d10) poison damage.
Each creature in a 15-foot cube originating from Sythian must make a DC 14 Wisdom saving throw. On a failed save, a creature takes 18 (4d8) psychic damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.
Reactions
Immediately after a creature within 5 feet of Sythian hits him with an attack roll, Sythian forces that creature to make a DC 14 Constitution saving throw. The creature takes 14 (4d6) fire damage on a failed saving throw, or half as much damage on a successful one.
Spellcasting
Sythian casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):