Swavain Basilisk

CreatureEGWp. 3002014

Huge monstrosity, unaligned

Armor Class
16 (natural armor)
Hit Points
85 (10d12 + 20)
Speed
swim 40 ft., 15 ft.
Challenge
7 (2,900 XP)
STR
15
+2
DEX
16
+3
CON
15
+2
INT
2
-4
WIS
8
-1
CHA
7
-2
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9

Traits

Amphibious.

The basilisk can breathe air and water.

Petrifying Secretions.

A creature must make a DC 13 Constitution saving throw if it hits the basilisk with a weapon attack while within 5 feet of it or if it starts its turn grappled by the basilisk. Unless the save succeeds, the creature magically begins to turn to stone and is restrained, and it must repeat the saving throw at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is petrified.

Actions

Multiattack.

The basilisk makes two attacks: one with its bite and one with its tail.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) piercing damage plus 10 (3d6) poison damage.

Tail.

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 85,
    "formula": "10d12 + 20"
  },
  "cha": 7,
  "con": 15,
  "dex": 16,
  "int": 2,
  "str": 15,
  "wis": 8,
  "name": "Swavain Basilisk",
  "page": 300,
  "size": [
    "H"
  ],
  "type": "monstrosity",
  "speed": {
    "swim": 40,
    "walk": 15
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The basilisk can breathe air and water."
      ]
    },
    {
      "name": "Petrifying Secretions",
      "entries": [
        "A creature must make a {@dc 13} Constitution saving throw if it hits the basilisk with a weapon attack while within 5 feet of it or if it starts its turn {@condition grappled} by the basilisk. Unless the save succeeds, the creature magically begins to turn to stone and is {@condition restrained}, and it must repeat the saving throw at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is {@condition petrified}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The basilisk makes two attacks: one with its bite and one with its tail."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d6 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}14 ({@damage 2d10 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 12})."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "EGW",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Amphibious"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I",
    "P"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "grappled",
    "petrified",
    "restrained"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}