Medium humanoid, NX chaotic good NY evil
- Armor Class
- 17 (leather armor)
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
12
+1
DEX
18
+4
CON
12
+1
INT
14
+2
WIS
11
+0
CHA
15
+2
- Skills
- Athletics +5, Acrobatics +8, Persuasion +6
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Traits
Lightfooted.
The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense.
While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Actions
Multiattack.
The swashbuckler makes three attacks: one with a dagger and two with its rapier.
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Rapier.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.