Swarm of Zombie Limbs

CreatureVRGRp. 2542014

Medium undead

Armor Class
10
Hit Points
22 (5d8)
Speed
30 ft., climb 30 ft.
Challenge
1 (200 XP)
STR
14
+2
DEX
10
+0
CON
10
+0
INT
3
-4
WIS
8
-1
CHA
5
-3
Damage Resistances
bludgeoning; piercing; slashing
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; stunned
Senses
blindsight 30 ft. (blind beyond this radius), passive Perception 9

Traits

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny limb. The swarm can't regain hit points or gain temporary hit points.

Unusual Nature.

The swarm doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The swarm makes one Undead Mass attack and one Grasping Limbs attack.

Undead Mass.

Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 5 (1d6 + 2) bludgeoning damage, or 4 (1d4 + 2) bludgeoning damage if the swarm has half of its hit points or fewer.

Grasping Limbs.

Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) necrotic damage, and the creature must succeed on a DC 12 Strength saving throw or be restrained. The creature can repeat the saving throw at the end of each of its turns, taking 7 (2d6) necrotic damage on a failed save. The creature is freed if it succeeds on this saving throw, the swarm moves out of the creature's space, or the swarm dies.

Raw data
{
  "ac": [
    10
  ],
  "cr": "1",
  "hp": {
    "average": 22,
    "formula": "5d8"
  },
  "cha": 5,
  "con": 10,
  "dex": 10,
  "int": 3,
  "str": 14,
  "wis": 8,
  "name": "Swarm of Zombie Limbs",
  "page": 254,
  "size": [
    "M"
  ],
  "type": {
    "type": "undead",
    "swarmSize": "T"
  },
  "speed": {
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "Swarm",
      "entries": [
        "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny limb. The swarm can't regain hit points or gain temporary hit points."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The swarm doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The swarm makes one Undead Mass attack and one Grasping Limbs attack."
      ]
    },
    {
      "name": "Undead Mass",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 0 ft., one target in the swarm's space. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 4 ({@damage 1d4 + 2}) bludgeoning damage if the swarm has half of its hit points or fewer."
      ]
    },
    {
      "name": "Grasping Limbs",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 0 ft., one creature in the swarm's space. {@h}7 ({@damage 2d6}) necrotic damage, and the creature must succeed on a {@dc 12} Strength saving throw or be {@condition restrained}. The creature can repeat the saving throw at the end of each of its turns, taking 7 ({@damage 2d6}) necrotic damage on a failed save. The creature is freed if it succeeds on this saving throw, the swarm moves out of the creature's space, or the swarm dies."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "bludgeoning",
    "piercing",
    "slashing"
  ],
  "senses": [
    "blindsight 30 ft. (blind beyond this radius)"
  ],
  "source": "VRGR",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "reprintedAs": [
    "Swarm of Zombie Limbs|RHW"
  ],
  "tokenCustom": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained",
    "stunned"
  ],
  "conditionInflict": [
    "restrained"
  ],
  "savingThrowForced": [
    "strength"
  ]
}
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