Large fiend, lawful evil
- Armor Class
- 12
- Hit Points
- 45 (6d10 + 12)
- Speed
- 40 ft.
- Challenge
- 3 (700 XP)
STR
14
+2
DEX
7
-2
CON
14
+2
INT
1
-5
WIS
12
+1
CHA
3
-4
- Damage Resistances
- bludgeoning; cold; piercing; slashing
- Damage Immunities
- fire; poison
- Condition Immunities
- charmed; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; stunned
- Senses
- Darkvision 120 ft. (unimpeded by magical {@variantrule Darkness|XPHB}), passive Perception 11
- Languages
- understands Infernal but can't speak
Traits
Hellish Restoration.
If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Multiattack.
The swarm makes two Vile Slime attacks.
Vile Slime.
Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Poison damage, or 9 (2d6 + 2) Poison damage if the swarm is Bloodied.