Large fiend, neutral evil
- Armor Class
- 13
- Hit Points
- 22 (3d10 + 6)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
14
+2
DEX
11
+0
CON
14
+2
INT
6
-2
WIS
12
+1
CHA
2
-4
- Damage Resistances
- bludgeoning; piercing; slashing
- Condition Immunities
- charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned
- Senses
- Darkvision 60 ft., passive Perception 11
- Languages
- understands all but can't speak
Traits
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Bites.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Necrotic damage, or 7 (2d4 + 2) Necrotic damage if the swarm is Bloodied.