Large fiend, chaotic evil
- Armor Class
- 12
- Hit Points
- 38 (7d10)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Damage Resistances
- bludgeoning; piercing; slashing
- Condition Immunities
- charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned
- Senses
- darkvision 120 ft., passive Perception 8
- Languages
- Gibberling
Traits
If the swarm takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Any non-gibberling that is within 60 feet of the swarm and doesn't have the deafened condition has disadvantage on Constitution saving throws to maintain concentration on spells and similar effects.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough to accommodate a Small gibberling. The swarm can't regain hit points or gain temporary hit points.
Actions
The swarm makes two Gnashing Teeth attacks.
Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the swarm has half of its hit points or fewer.