Swarm of Cranium Rats

CreatureVGMp. 1332014

Medium beast, lawful evil

Armor Class
12
Hit Points
36 (8d8)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
9
-1
DEX
14
+2
CON
10
+0
INT
15
+2
WIS
11
+0
CHA
14
+2
Damage Resistances
bludgeoning; piercing; slashing
Condition Immunities
charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned
Senses
darkvision 30 ft., passive Perception 10
Languages
telepathy 30 ft.

Traits

Illumination.

As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5 to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Telepathic Shroud.

The swarm is immune to any effect that would sense its emotions or read its thoughts. as well as to all divination spells.

Actions

Bites.

Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Spellcasting

Innate Spellcasting (Psionics).

The swarm's innate spellcasting ability is Intelligence (spell save DC 13). As long as it has more than half of its hit points, it can innately cast the following spells, requiring no components:

Raw data
{
  "ac": [
    12
  ],
  "cr": "5",
  "hp": {
    "average": 36,
    "formula": "8d8"
  },
  "cha": 14,
  "con": 10,
  "dex": 14,
  "int": 15,
  "str": 9,
  "wis": 11,
  "name": "Swarm of Cranium Rats",
  "page": 133,
  "size": [
    "M"
  ],
  "type": {
    "type": "beast",
    "swarmSize": "T"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Illumination",
      "entries": [
        "As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5 to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light."
      ]
    },
    {
      "name": "Swarm",
      "entries": [
        "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points."
      ]
    },
    {
      "name": "Telepathic Shroud",
      "entries": [
        "The swarm is immune to any effect that would sense its emotions or read its thoughts. as well as to all divination spells."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bites",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 0 ft., one target in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half of its hit points or fewer."
      ]
    }
  ],
  "resist": [
    "bludgeoning",
    "piercing",
    "slashing"
  ],
  "senses": [
    "darkvision 30 ft."
  ],
  "source": "VGM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "telepathy 30 ft."
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/swarm-of-cranium-rats.opus",
    "type": "internal"
  },
  "traitTags": [
    "Illumination"
  ],
  "damageTags": [
    "P"
  ],
  "environment": [
    "underdark",
    "urban"
  ],
  "reprintedAs": [
    "Swarm of Cranium Rats|MPMM"
  ],
  "languageTags": [
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell command}",
        "{@spell comprehend languages}",
        "{@spell detect thoughts}"
      ],
      "daily": {
        "1e": [
          "{@spell confusion}",
          "{@spell dominate monster}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The swarm's innate spellcasting ability is Intelligence (spell save {@dc 13}). As long as it has more than half of its hit points, it can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "prone",
    "restrained",
    "stunned"
  ],
  "spellcastingTags": [
    "I",
    "P"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}