Tiny celestial, chaotic good
- Armor Class
- 13
- Hit Points
- 2 (1d4)
- Speed
- fly 40 ft., 10 ft.
- Challenge
- 0 (10 XP)
STR
4
-3
DEX
17
+3
CON
10
+0
INT
4
-3
WIS
10
+0
CHA
6
-2
- Senses
- passive Perception 10
- Languages
- understands Celestial but can't speak
Actions
Sting.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. Additionally, if the sunfly is on an Outer Plane, it injects the target with a toxin, the effect of which is determined by the sunfly's location:
Upper Plane.
The target sheds bright light in a 5-foot radius until the end of its next turn.
Neutral Plane.
If the target is concentrating on a spell or similar effect, it makes the Constitution saving throw with disadvantage to maintain its concentration.
Lower Plane.
The target's speed is reduced by 5 feet until the end of its next turn.
Bonus Actions
Illumination.
The sunfly sheds bright light in a 5-foot radius and dim light for an additional 5 feet, or it uses a bonus action to extinguish the light.