Sunder Shaman

CreatureGGRp. 2022014

Huge giant, chaotic neutral

Armor Class
20 (stone armor)
Hit Points
138 (12d12 + 60)
Speed
40 ft.
Challenge
10 (5,900 XP)
STR
23
+6
DEX
15
+2
CON
21
+5
INT
10
+0
WIS
12
+1
CHA
9
-1
Saving Throws
Con +9, Dex +6, Wis +5
Skills
Athletics +10, Perception +5
Senses
darkvision 60 ft., passive Perception 15
Languages
Giant

Traits

Reckless.

At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Siege Monster.

The giant deals double damage to objects and structures.

Stone Camouflage.

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.

The giant makes two slam attacks. The first of those attacks that hits deals an extra 18 (4d8) damage if the giant has taken damage since its last turn.

Slam.

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Rock.

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "stone armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 138,
    "formula": "12d12 + 60"
  },
  "cha": 9,
  "con": 21,
  "dex": 15,
  "int": 10,
  "str": 23,
  "wis": 12,
  "name": "Sunder Shaman",
  "page": 202,
  "save": {
    "con": "+9",
    "dex": "+6",
    "wis": "+5"
  },
  "size": [
    "H"
  ],
  "type": "giant",
  "skill": {
    "athletics": "+10",
    "perception": "+5"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Reckless",
      "entries": [
        "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The giant deals double damage to objects and structures."
      ]
    },
    {
      "name": "Stone Camouflage",
      "entries": [
        "The giant has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The giant makes two slam attacks. The first of those attacks that hits deals an extra 18 ({@damage 4d8}) damage if the giant has taken damage since its last turn."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}24 ({@damage 4d8 + 6}) bludgeoning damage."
      ]
    },
    {
      "name": "Rock",
      "entries": [
        "{@atk rw} {@hit 10} to hit, range 60/240 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "GGR",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Giant"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Camouflage",
    "Reckless",
    "Siege Monster"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "languageTags": [
    "GI"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "strength"
  ]
}