Medium humanoid, lawful good
- Armor Class
- 20 (plate armor, shield)
- Hit Points
- 55 (10d8 + 10)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
- Saving Throws
- Cha +5, Wis +3
- Skills
- Insight +3, Persuasion +5
- Condition Immunities
- frightened
- Senses
- passive Perception 11
- Languages
- Common, Dwarvish
Traits
Strongheart wields Steel, a sentient, lawful good longsword (see appendix A).
Actions
Strongheart makes three Steel attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage when used with two hands. Once on each of his turns, Strongheart can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheart's next turn.
While holding Steel, Strongheart casts revivify.
Reactions
When a creature Strongheart can see attacks another creature that is within 5 feet of him, Strongheart can use his reaction to impose disadvantage on the attack roll, provided he is carrying a shield.
Spellcasting
Strongheart casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):