Medium undead, lawful evil
- Armor Class
- 16
- Hit Points
- 65 (10d8 + 20)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
17
+3
DEX
13
+1
CON
15
+2
INT
12
+1
WIS
15
+2
CHA
16
+3
- Saving Throws
- Str +5
- Damage Immunities
- poison
- Damage Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion; frightened; poisoned
- Senses
- Darkvision 60 ft., passive Perception 12
- Languages
- understands Common but can't speak
Traits
Undead Fortitude.
If damage reduces the skeleton to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the skeleton drops to 1 Hit Point instead.
Actions
Multiattack.
The skeleton makes two Vampiric Longsword attacks. It can replace one attack with a use of Shield Bash.
Vampiric Longsword.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken.
Shield Bash.
str DC 13, one creature within 5 feet that the skeleton can see. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.