Strahd's Animated Armor

CreatureCoSp. 2272014

Medium construct, lawful evil

Armor Class
21 (natural armor)
Hit Points
112 (15d8 + 45)
Speed
30 ft.
Challenge
6 (2,300 XP)
STR
17
+3
DEX
13
+1
CON
16
+3
INT
9
-1
WIS
10
+0
CHA
9
-1
Skills
Perception +3
Damage Resistances
cold; fire
Damage Immunities
lightning; poison
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 13
Languages
understands Common but can't speak

Traits

Constructed Nature.

An animated object doesn't require air, food, drink, or sleep.

The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Antimagic Susceptibility.

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance.

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack.

The armor makes two melee attacks or uses Shocking Bolt twice.

Greatsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) lightning damage.

Shocking Bolt.

Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage.

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 112,
    "formula": "15d8 + 45"
  },
  "cha": 9,
  "con": 16,
  "dex": 13,
  "int": 9,
  "str": 17,
  "wis": 10,
  "name": "Strahd's Animated Armor",
  "page": 227,
  "size": [
    "M"
  ],
  "type": "construct",
  "isNpc": true,
  "skill": {
    "perception": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Constructed Nature",
      "entries": [
        "An animated object doesn't require air, food, drink, or sleep.",
        "The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone."
      ]
    },
    {
      "name": "Antimagic Susceptibility",
      "entries": [
        "The armor is {@condition incapacitated} while in the area of an {@spell antimagic field}. If targeted by {@spell dispel magic}, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall {@condition unconscious} for 1 minute."
      ]
    },
    {
      "name": "False Appearance",
      "entries": [
        "While the armor remains motionless, it is indistinguishable from a normal suit of armor."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The armor makes two melee attacks or uses Shocking Bolt twice."
      ]
    },
    {
      "name": "Greatsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) lightning damage."
      ]
    },
    {
      "name": "Shocking Bolt",
      "entries": [
        "{@atk rs} {@hit 4} to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. {@h}10 ({@damage 3d6}) lightning damage."
      ]
    }
  ],
  "immune": [
    "lightning",
    "poison"
  ],
  "resist": [
    "cold",
    "fire"
  ],
  "senses": [
    "blindsight 60 ft. (blind beyond this radius)"
  ],
  "source": "CoS",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "understands Common but can't speak"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Antimagic Susceptibility",
    "False Appearance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "L",
    "S"
  ],
  "languageTags": [
    "C",
    "CS"
  ],
  "attachedItems": [
    "greatsword|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "isNamedCreature": true
}