Huge undead
- Armor Class
- 13 (armor scraps)
- Hit Points
- 204 (24d12 + 48)
- Speed
- 50 ft.
- Challenge
- 16 (15,000 XP)
STR
29
+9
DEX
14
+2
CON
15
+2
INT
3
-4
WIS
8
-1
CHA
1
-5
- Saving Throws
- Con +7, Str +14
- Skills
- Perception +4
- Damage Resistances
- cold
- Damage Immunities
- lightning; poison; thunder
- Damage Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 14
Actions
Multiattack.
The giant makes two attacks with its greatsword or hurls two rocks.
Greatsword.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage plus 18 (4d8) necrotic damage.
Rock.
Ranged Weapon Attack: +14 to hit, reach 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike 5.
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.