Storm Giant (Optional Actions)

CreatureSKTp. 1562014SRD

Huge giant, chaotic good

Armor Class
16 (scale mail)
Hit Points
230 (20d12 + 100)
Speed
swim 50 ft., 50 ft.
Challenge
13 (10,000 XP)
STR
29
+9
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
18
+4
Saving Throws
Cha +9, Con +10, Str +14, Wis +9
Skills
Arcana +8, History +8, Athletics +14, Perception +9
Damage Resistances
cold
Damage Immunities
lightning; thunder
Senses
passive Perception 19
Languages
Common, Giant

Traits

Amphibious.

The giant can breathe air and water.

Actions

Multiattack.

The giant makes two greatsword attacks.

Greatsword.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock.

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike 5.

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Thunderous Stomp .

The storm giant stomps the ground, triggering a thunderclap. All other creatures within 15 feet of the giant must succeed on a DC 17 Constitution saving throw or take 33 (6d10) thunder damage and be deafened until the start of the giant's next turn. On a successful save, a creature takes half as much damage and isn't deafened. The thunderclap can be heard out to a range of 1,200 feet.

Spellcasting

Innate Spellcasting.

The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

Raw data
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      ]
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    "path": "bestiary/storm-giant.opus",
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        "{@spell feather fall}",
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      "headerEntries": [
        "The giant's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:"
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  "attachedItems": [
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  "conditionInflict": [
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