Medium humanoid, neutral evil
- Armor Class
- 17 (splint armor)
- Hit Points
- 75 (10d8 + 30)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
- Skills
- Perception +2, Intimidation +5
- Senses
- tremorsense 30 ft., passive Perception 12
- Languages
- Common, Terran
Traits
When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.
Spellcasting
The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells: