Large construct, unaligned
- Armor Class
- 15 (natural armor)
- Hit Points
- 157 (15d10 + 75)
- Speed
- 50 ft. (in one direction chosen at the start of its turn)
- Challenge
- 12 (8,400 XP)
- Damage Immunities
- poison; bludgeoning, piercing, slashing from nonmagical attacks not made with adamantine weapons
- Condition Immunities
- blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned; prone
- Senses
- blindsight 120 ft., passive Perception 10
Traits
The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
The juggernaut is immune to any spell or effect that would alter its form.
As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.
The juggernaut deals double damage to objects and structures.
Actions
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.